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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Fri Jan 06, 2006 12:25 am Post subject: |
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Health fully working
- under level 10 no chance of getting any disease
- under 70% health chance of getting weakness(-50% offence and deffence)
- under 35% health chance of getting plague
Plague - will kill 20% of all your soldiers and mercenaries |
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decim8tor
Joined: 02 Oct 2004 Posts: 36
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Posted: Fri Jan 13, 2006 1:44 am Post subject: |
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new online/offline system implemented so now you can see the user is he is offline or online when you are in his profile.
PS: This data is based on users active over the past five minutes _________________ Game programmer, and Lead Designer.....Enjoy |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Mon Jan 23, 2006 2:14 am Post subject: |
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Researh
- Cancel button implemented - your money will be lost
- no new roll of random researches(they will be the same as they were when you first started the research)
-Higher prices for researches aproximatly as bele sugested
formula used:
base_price for: basic=25.000, advanced=50.000, expert=75.000
cost=base_price*5*nr_of_researches_you_already_have
note: every research has it's own price(coincidence that all are the same right now) |
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decim8tor
Joined: 02 Oct 2004 Posts: 36
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Posted: Tue Jan 31, 2006 5:21 pm Post subject: |
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hi there everyone, today the first step against farming was made we are starting to monitor activity of players and user informations. for now we will just watch. _________________ Game programmer, and Lead Designer.....Enjoy |
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decim8tor
Joined: 02 Oct 2004 Posts: 36
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Posted: Thu Feb 02, 2006 5:34 pm Post subject: |
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Well, very very important change - new recruiter link will be added today the rules for recruiting are like this:
Recruiter:
Send the link to people. You will have a special link.
Recruited:
Register from the link he recives.
Be an active member in the game.
Consequences:
Recruited persons that are inactive will no longer give
bonus to the recruiter.
Recruited persons that have a overall ip the same as the
recruiter will no longer give bonus to the recruiter.
The bonuses in the game for recruiting people will be announced later today and will be tweaked if necesary.
Thank you for playing. _________________ Game programmer, and Lead Designer.....Enjoy |
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decim8tor
Joined: 02 Oct 2004 Posts: 36
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Posted: Thu Feb 02, 2006 6:29 pm Post subject: |
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Graphic changes to main battle units _________________ Game programmer, and Lead Designer.....Enjoy |
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decim8tor
Joined: 02 Oct 2004 Posts: 36
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Posted: Sat Feb 04, 2006 12:44 am Post subject: |
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New graphics for mercs _________________ Game programmer, and Lead Designer.....Enjoy |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Feb 12, 2006 11:06 pm Post subject: |
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HEALTH
Changes have been made
- More buildings you build more money you they cost(like extra houses)
- you only need 8% of your population in health for full efficency (82 workers for 1000 people)
Hospitals - you only need 30 workers now down from 50
- importance incresed to 40% up from 30%
Fountains - importance decresed to 10% down from 20%
Bath - you need only 4 employees now down from 5 |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sat Feb 25, 2006 7:18 pm Post subject: |
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Religion
Finally working
There are 4 gods: God of War, Goddess of Love, God of Craftsman, God of Wealth
These gods can be:<font color="Red">angry</font>, <font color="BROWN">upset</font>, <font color="OLIVE">neglected</font>, <font color="BLUE">contenent</font>, <font color="TEAL">pleased</font>, <font color="GREEN">happy</font>, <font color="PURPLE">joyfull</font>, <font color="Fuchsia">exalted</font>
There mood will influence different aspects of the game:
God of War - offence and defence of your soldiers
Goddess of love - population per turn
God of Craftsman - weapon price
God of wealth - your gold income
angry=-10%
upset=-5%
neglected= -2%
contenent=0%
pleased=2%
happy=5%
joyful=7%
exalted=10%
Your god can get exalted only after you hold some festivals or sacrifices and depending of your temple efficency their mood will deteriorate harder.
100% temple efficency - A god will need 100 turns to change his mood and he will never get below contenent
0% efficency - A god's mood will deteriorate quicker(only 10 turns will be needed)
After you build some temples you need to hire some priests to serve your people.
One temple for each 4000 population is needed per god.
Curses and Blesses
God's can bless or curse you depending on how much time they were angry or exalted
Ex. Goddess of Love - will give your more population or even build an extra house for you but if you anger her she will some of your people
God of Wealth - will instant give you money or take money
God of Craftsmen - free weapons
God of War - he will do nothing(no curses or blesses) |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Mon Mar 06, 2006 4:09 am Post subject: |
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Time, Years, wheather
There are 12 years
<strong>Year of the snake</strong>+50% spy offence
<strong>Year of the boar</strong>+50%-food bonus
<strong>Year of the rabbit</strong><br>+50%-population per turn"
<strong>Year of the Horse</strong><br>+50%-wood bonus, +50% stone bonus"
<strong>Year of the rat</strong>l-30%health, +50% spy defence"
<strong>Year of the cat</strong>+50% health"
<strong>Year of the Ox</strong>+50% income, +50% trade"
<strong>Year of the Ant</strong>-50% weapon price, -50% building cost"
<strong>Year of the tiger</strong>+50% offence"
<strong>Year of the turtle</strong>+50% defence"
<strong>Year of the fox</strong>+50% more experience"
<strong>Year of the pig</strong>-50% soldier price, -50% mercenary price, -30% mercenary cost less gold"
each year has 4 seasons:
spring=><strong>Spring Season</strong>-10% offence, +20% population bonus, +20% stone mining
summer=><strong>Summer Season</strong><br>+10% food, -10% health, +10% trade
autumn=><strong>Autumn Season</strong><br>+30% income, +30% food, +30% trade, +20% spy offence
winter=><strong>Winter Season</strong><br>-20% offence, +20% defence, -10% income, -10% food, +30% health, -20% trade, -20% population per turn, +10% wood bonus, -10% stone mining, +10 spy offence, -10% spy defence
each day has day and night
night comes at 18:00 in game time and ends in the morning at 06:00 in game time
<strong>Night</strong>+10% offence, -10% defence, +20% spy offence
weather
clear day=>It\'s a good day for battle
stormy day=>Archers cannot aim properly because of the wind(-50% offence and defence of all archers)
hot day=>Heavy armored soldiers can\'t even breathe in their tank armor
(pikeman, Two handed swordman, champion, knight cannot fight well because of the heat)
Ancient Coins
- Give your link to a friend to click on it once per day to give you 1 ancient gold
- You can use your ancient coins to buy things in the game(only gold is for now)
- Later can be things like instant cure from a desease or raise happiness of gods
Battle
- maybe you won't see any difference but was remade to suport formations and tactics(they will be when the new research system will be implemented) |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Thu Mar 23, 2006 12:34 am Post subject: |
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SPY
- spy works exactly like attack(only 10 times in 24h and only players 6 levels above or below you)
- you first need a commander(you can have only 3 commanders)
No matter how high is your spy offence you can still fail depending on your commander specialization(sabotage, spy, assasination)
How many spies you will lose in a mission depends on your commander specialisation.
You can send your spies in missions a limited number of times depending on your level
higher your commander level more missions you will have access to
in the future more missions will come
generals disbanded can be hired by another player |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Apr 11, 2006 11:29 pm Post subject: |
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ESTATES
You can sell your land now
- price = 80% of a land buy price
- there is a well thought formula(i hope) when selling your land:
1. if you have to much conquered land you will sell only that
2. if you don't have a lot of conquered land you will automatically sell your own land too
3. you can not sell all your conquered land
- there is a limit on how much land you can sell(50% of your population must have land)
- workers must not work on the land you wish to sell |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Thu Apr 20, 2006 10:39 pm Post subject: |
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Time, Years, wheather
day night raport changed
winter: 7:00-17:00 (10h day - 14h night)
spring: 7:00-19:00 (12h day - 12h night)
summer: 6:00-20:00 (14h day - 10h night)
autumn: 6:00-18:00(12h day - 12h night) |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Apr 30, 2006 9:39 pm Post subject: |
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RESEARCH
1. Geting started
First you need to hire some scientists. Each scientist will cost 1000 gp.
Each scientist will bring you research points every turn. Higher your level more efficent a scientist will be.
You can have only a limited amount of scientists(a procentage of your current maximum population you can have)
To increase this limit buy the next level of your research center.
2.Research Center
- there are 3 level available
- each one will increase the upper limit of your scientists:
level 0 - 10% of your maximum population can be hired as scientists
level 1 - 20% of your maximum population can be hired as scientists
level 2 - 30% of your maximum population can be hired as scientists
level 3 - 40% of your maximum population can be hired as scientists
3.Scientists
- each scientist will cost you 1000gp and will provide research points according to your hero level
formula: 1*level
- more scientists you have more research points per turn you will get.
- you need to have population available to hire them
4.Research
-click buy to get the next level for your research
-each research has costs gold, wood, stone, research points
this cost is in direct connection to your research level and NOT with your hero level
so no matter what hero level you are all researches will cost the same
- if you are level1 teoretical is posible to have a research level 60 but will take you years to research one yourself
if you are level 50 probably you will need only one turn to get a research level 1 but many days to get a research level 30 and maybe even more to have research level 50 |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Mon May 01, 2006 8:42 pm Post subject: |
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Research
2 new researches added:
woodsman - bonus to wood/turn
masoning - bonus to stone/turn
- this 2 new researches are the cheapest of all researches so far
Spy Missions Research added
- each level will increase spy missions per turn by 2%
- maximum level of this research is level 50 |
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